Monday 7 December 2015

TRIPLE A ASSET PRODUCTION: Headphones Pt.3(Quixel)

Next step was to put the Low Poly Object file, Colour map, Normal and Occlusion maps into Quixel and create a project. This gave the Low Poly the details of a High Poly and the option to add Quixel's textures to the different parts made in the Color ID Map that can be viewed in the 3DO option by pressing C.

Here is some textured version of the headphones in Quixel using different materials form it's browser:


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