After saving the Quixel project from the 3rd part of the AAA post I have imported it into Unreal and created the material for the object file.
I have imported materials from quixel to unreal and created different textures for the same object, thus creating a varied range of headphones. This gave me the chance of having multiple versions of my final in game model and the idea of creating a Headphone store level using Unreal.
Here are some pictures of my level in progress:
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