Wednesday 9 December 2015

Triple A Asset Production Final In Game Model and Level in Unreal

Here you can see the different versions of my headphones. The object used as reference is situated in the middle of the grid, the other ones are having varied textures brought into Unreal using Quixel.



These Images Show a level without lighting built it.






Below you can see the final rendering or the level with proper built light:

No comments:

Post a Comment