Here are some quick sketches that I've made.
Thursday 10 December 2015
Wednesday 9 December 2015
Triple A Asset Production Final In Game Model and Level in Unreal
Here you can see the different versions of my headphones. The object used as reference is situated in the middle of the grid, the other ones are having varied textures brought into Unreal using Quixel.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHvWZOPN3QVOzp7q2LS_gg4LDYibQcFDim2tI9RD_kvA35Zv109YIL-LDl_sKYC2UbNyVnFsVO4DEfl-GCSWIrcE6a2knBzktiG_AiuT5R07qdRUdcWYGghc20VYdAVuNCEKv_lT9ccTF9/s640/allofthem.jpg)
These Images Show a level without lighting built it.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkDmruvRJLeM-5WL283gvSUXWGirwB8I715hQ-j0SYmL89YOU12TvPegTx2M7WirNsT81_HuEv-xNUr9s_3_n40WiIbMv-6Q01yyCHQgqePNpXv-3BKywXO5RAbLJUXqsBq_-ptK9yFqek/s640/Level.jpg)
Below you can see the final rendering or the level with proper built light:
Tuesday 8 December 2015
Zbrush Session - Using IMM
During this session I have practiced with the IMM of ZBrush. The program offers to the user a varied selection of Meshes that I have easily combined. There are also patches online that can be used in order to get a specifically themed object or character. In my case I have created a futuristic war drone by using the Insert Multi Mesh Tool with the robotic, machine looking objects seen bellow:
After adding the last finishing touches I ended up with my finished concept of the drone.
Unity/Maya Session - Making VFX
This lesson showed me how to use effects such as fire or water and apply them into games.
In order to make VFX I needed to understand what actually happens for the fire to actually look like its burning/moving.
In order to make VFX I needed to understand what actually happens for the fire to actually look like its burning/moving.
To do so, an image(preferably a targa file), will be modified in Unity using it's tools.
In order to create the effect of moving water I have simply put two layer of the same texture on top of each other.
Making them move at a relatively slow speed creates the illusion of moving water.
The next useful tool that I've been taught was how to use the ShaderFX of Maya. This helped me combine to different texture images on the same plane by using the brush tool in order to get, for example, a mossy pavement texture as show below:
As seen, I have combined two different Texture Maps together which resulted into making one single material.
Environment Work for the Group Project
In order to have items in the inventory, I have created the following objects and they have been spread all over the game for the player to be collected. They are the 3D representation of the icons in your inventory . These will help you solve the puzzle of the game.
The Key
The Letter
The List
The Puzzle
Environment Textured
After creating the props and interactive objects such as the safe, paintings and bookshelf for the game, the next step was to texture them so they can be added into Unity:
Group Project - Environment job
The role that I've picked for the group project has been to be the environment artist which consisted in creating the world around, the overall view of the space that the player is immersed in.
Here is the furniture that I have modeled:
I have use a clothing system for the bed. Using a plane and adding to it an animation I have succeeded to create the clothing effect on top.
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