During this unity session I have coded a door rotate as a door on click .
Tuesday, 27 October 2015
Wednesday, 21 October 2015
ZBrush Session
Starting from a single ZSphere I've builded up a creature easily by using mirroring technique and drawing, duplicating, scaling and moving certain other ZSpheres involved in the 1st image seen on the left.
During this practice I have created a base model shape of a nightmare, insect like looking creature.
After having the Zphered model I have started editing it by using brushes such as ClayBuilding, Smoothing and painting over.
Above I have made a "Queen of the Hive" version of the "out of a nightmare" creature.
After exercising with ZSpheres we've used ZSketch to add detail and create an extra layer for the
character.
character.
Tuesday, 20 October 2015
Maya exercise- Barrel
This barrel has been modeled, UV unwrapped ,textured, baked and rendered using Maya.
In the 1st image it is shown the basic shape modeled by using a primitive cylinder, thus being changed into this grey object with the help of Maya tool such as extruding, editing subdivisions in the attribute editor,
Next step was to UV unwrap the model, render and bake an image on it.
I'm quite happy with the final outcome of the object. As seen in the last image, the texture has been applied on the model by painting in Photoshop to create a realistically looking barrel.
ZBrush Male Head
Here is another version/idea of a fictional character created based on the same generic head model.
Unity Lesson - Door Opening and Text on hover
Using CSharp coding I have managed to create an functioning door which my character can go throught and also making text appear by hovering the mouse on certain objects.(setting objects from staticMesh to Interactable)
Sunday, 12 July 2015
Human Muscle and Skeleton Anathomy
This task helped me improve my knowledge about how and where do joints of the human body, muscles and different human parts combine between them. It also helped me with having a basic understanding of anathomy including the scientific names aswell.
Steampunk Concept
My concept has been inspired by steampunk visionary and what I would imagine be set in a post apocalyptic and dystopic future. My designs for the clothing and gear are very industrial and very worn. I want this designs to look like they've been around for decades. Nothing industrially new. Starting from combining elements from reference images I have created a sketch which I've edited furtther to the final concept at the bottow.
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