The bottom plane of the helmet had an object assigned on all faces in order to achieve scale like appearence(Zbrush)
The tattoos were made in Zbrush but they were exported at lower polycount for the ue4 Project
models for arabian before being sculpted in zbrush. Detailing and adding geometry was made inside Zbrush
models used for longbow before the sculpting process in zbrush
No comments:
Post a Comment