Thursday 4 May 2017

Project Building the characters


The bottom plane of the helmet had an object assigned on all faces in order to achieve scale like appearence(Zbrush)



The tattoos were made in Zbrush but they were exported at lower polycount for the ue4 Project



models for arabian before being sculpted in zbrush. Detailing and adding geometry was made inside Zbrush


models used for longbow before the sculpting process in zbrush

all shapes on this model were sculpted inside zbrush, except the hard edged sword which was brought in.

Blue Models were made in maya and red ones directly in zbrush






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