Maya Animation imported in UE4. Custom glowing material created in ue4 added.
example of using a starter content material such as the rock material.Turning it into ember by using tutorials on how to use the connectors inside the material editor in unreal engine.
by changing the material and adding different glow effects i have managed to get the difference between the portals of every character:
green-lined boxes represent trigger boxes for the teleportation
trigger box :)
viking ship corresponding to the viking character
connectors show timed sound effect alongside with a timmed teleportation inside the intro map which is synced with an animation of the hexagon which is mainly an illusion of the player going through a tunnel.
candle modeled in maya and then used with a candle particle system created with a psd file of a candle light.
No comments:
Post a Comment