Wednesday 3 May 2017

Project Miscellaneous Tools and models/props used for the Character Dioramas

Maya Animation imported in UE4. Custom glowing material created in ue4 added.



example of using a starter content material such as the rock  material.Turning it into ember by using tutorials on how to use the connectors inside the material editor in unreal engine.


by changing the material and adding different glow effects i have managed to get the difference between the portals of every character:


green-lined boxes represent trigger boxes for the teleportation

trigger box :)

 viking ship corresponding to the viking character

connectors show timed sound effect alongside with a timmed teleportation inside the intro map which is synced with an animation of the hexagon which is mainly an illusion of the player going through a tunnel.

candle modeled in maya and then used with a candle particle system created with a psd file of a candle light.





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