The statues will work as a portal towards dioramas that show information about the characters using visuals, text, sound effects and combining the fictional representation with fact.
Certain characters will be more or less influenced by fantasy elements, depending on the visual characteristics that will tie everything together.
Every character will have a portal symbolised by the different colors of each individual warrior.
I have used the Lighting and Volumetrics from the Adam packages from Unity in order to integrate a certain degree of atmosphere into the scene in which I'll be showing prehistoric and medieval types of warriors from different geographical places in the World.
Using the Unity Area Light, Transparent light and Tube Lights combined into a single scene, I have created the atmosphere for the looping videos shown below on the white screens.
There is a first person view on the top of the cylinder that uses mouse movements in order to look around.
Sound creation in Adobe Audition helped me create the 1st intro sound effect that will be heard once playing the Unity Project that will have the 5 models created.
The sound is set Play on Awake because it's an intro sound. Next will be making a loop of background music.
Dacians were an Indo-European civilization that were part related to the Thracian people. Anciant inhabitants of Dacia, situated in the present regions of Bulgaria, Serbia, Ukraine, Moldova and Romania.
Dacian Kingdom : 168 BC - 106 AD
The cape has been created starting from a plane which has been divided in zbrush as many times as required until the creases were made less sharp regarding the topology by standard brush in zbrush.
Buckle of the belt tested with the smoothed edges option in maya in order to check with the zbrush view later on (fixed by using insert edge loops)
Images used for the Naginata blade ass seen above helped me create the low poly in Maya and then import it in Zbrush to add details and use and position it in the Zbrush Project with the Rigged pose.