![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggutNZRuFP7bsErO0pLIftfTxtiEjoLvho2qTpcaXQavMz_t-BiJ0lDQ3F_oQJiKnbuIokiL57j8k68oQW8o8dcb3uxfvzwxmtw3TsY-Noh-YSWe1JTXDi2q7ybXflUaPUpJCytoBpdc52/s320/sounds+created+in+audition+have+been+added+to+the+specific+scenes.JPG)
sounds created in audition have been added to the specific scenes
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjobp2eW7FVtaXQfFSu_XZ-92jUCTawgBpCK8hoOuVCk_yH1J1vSc0hkPaDpg3hCrJqwbl-8p7vs8mwnQk0E4UbcCy6WHBthGe1GFMC9gukNB3GwTQjI61oZnh8vBKe0QJejtM-XP6P85z/s320/other+particles+from+the+started+pack+have+been+used.+such+as+the+smoke+effect+and+the+fire+effect.JPG)
other particles from the started pack have been used. such as the smoke effect and the fire effect
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK1dr4wL6BTI_lExCK0AdLaWLP_0dlUOwOvY1tlwo-E6oQmGZyYYX6tiwbRzApWBikNW2iE7iwR7prEu0YWdaBXdDlfJ8gu1V6MtFoOnutpUIAyAHjhX8adiAK2aRW431hOiyJPIT20s-w/s320/particle+effect+creation+with+tutorial.JPG)
particle effect creation
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQYQqh_91QraDGYO51SIS8rnOz3Ifr0OKhYyDSRMbGTWOW0N-14pkEIyxfHcL1PfwX0RMLDyzdqD0IWs0VQNOPm4gUEYFoPLwciqHfhCG1m-AnvnlE3wEJLb8h6kYecxMKU1L-kU2dRcyt/s320/CodeTeleportToDifferentMap.JPG)
CodeTeleportToDifferentMap plus closeup of the trigger boxes
Mixamo animations have been added from making T pose versions of the low poly models
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJKFM5LlT2AREeuyd1IBVz630bHHmKHNhGcTT17AyertmU_XcGV9SHq91N_izOW9-b8R_zzS-MUzvwt5GhTTbDJBKGeQRKBX_3z27ci7pPWIyhqdVUsCO03xB3nsJEB0wb-XkzxjAUtyMo/s320/main+menu+hub+I+got+the+polygonal+shape+by+remeshing+a+maya+sphere+in+zbrush.JPG)
main menu hub I got the polygonal shape by remeshing a maya sphere in zbrush
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK-U48zU8hRSDnBwpyfTziBFdAqsVIS3cbHpwSiN3OwC7h2IgdvErJKyeQmTtVhjG3WPokVPTdWSEyQgfws78y0vn89-n_ARhYRxCVWAuHpooJWace5weIp2CyGqUklpvePFzMrXps5j9j/s320/HighresScreenshot00010.png)
Lampion model with glowing effect and floating animation seen on the right.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXdn1M8Y9rNV9uUThmIUIsILrkOIWP7HSzOAdT0Lzg3vSQ2WukVhfQWZjyqsrzTr7_oz5IoVlEFa9bXEV9IKbD7jmsPpGD8eEUq20Z0LgYaEP-zMoJjsb5aP56uIOQh_YgtbE9dTld515Q/s320/japanese+architecture+using+reference+made+with+maya+and+zbrush.JPG)
japanese architecture using reference made with maya and zbrush
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwu4a-8FMolIm3pX46pm60k9v-QqPIHP9fi6yJlWAOrIKD9ssuKh5FmHNJEsLOveXA9extgWF9DXCjokMNmdjD7eDQjHBG-BenVgSMnVaN-gNuqyYdC_wBReAv_ONRspvFCvBF5wttJQpz/s400/NagiDiorama.JPG)
water standard material helped me shape out a proto-scene in engine
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggf_oTAoIrVCHAWnuGt9ImablTyEI8ICZPHahZYVEnBXQ4P0M_YzEkbi5ldwuhoN56674U04Mn_Vg04C7a3Bfdn-o4JAHswqLWZQ4rhBkOJmfjDlSfKKQQl5xjBV9WA9zs_nc_RGjUWoEx/s400/landscape+viking.JPG)
other scenes were a combination of standard ue4 materials and vector 3 materials
Tablets with historical info about the various characters were made
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTN3kExq5z0_mR3-CSdXompBospLqTryK1U5X-FQQhTtzANVE9XXPihoL1QYMnXC13f5iHlDLS8ZJrNeehUDfMkh9KsMu0rqK7LQSbqnyD8tskKyVXffGbMxu3ZarRKKVqNgGV8qPBfY7V/s320/lowpoly.JPG)
Low poly object and the sculpted with details high poly version were brought into xnormals to bake normal maps. Applying them on the models inside ue4 created a material for every tablet.