Japanese Women Samurai
Medieval Japan: 1185-1600
The workflow of the Naginata character starts with the rigging in Zbrush of the standard female character provided by Zbrush. Zspheres were used in order to get the skeleton/rigging.
Objects that require sharper edges or certain shapes in general have been made in Maya and then imported in Zbrush to provide them with bigger density of topology in order to achieve details such as scratches or leather texture for example.
Shoulder piece imported from Maya to Zbrush
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