Thursday 24 November 2016

Unity Scene for the Project Alpha; Interactive exhibition of my models made in Zbrush

I have used the Lighting and Volumetrics from the Adam packages from Unity in order to integrate a certain degree of atmosphere into the scene in which I'll be showing  prehistoric and medieval types of warriors from different geographical places in the World.
Using the Unity Area Light, Transparent light and Tube Lights combined into a single scene, I have created the atmosphere for the looping videos shown below on the white screens.
There is a first person view on the top of the cylinder that uses mouse movements in order to look around.





Sound effect for in engine preview


 Sound creation in Adobe Audition helped me create the 1st intro sound effect that will be heard once playing the Unity Project that will have the 5 models created.


The sound is set Play on Awake because it's an intro sound. Next will be making a loop of background music.


5th Model for project Alpha: Dacian warrior


Dacians were an Indo-European civilization that were part related to the Thracian people. Anciant inhabitants of Dacia, situated in the present regions of Bulgaria, Serbia, Ukraine, Moldova and Romania. 
Dacian Kingdom : 168 BC - 106 AD



The cape has been created starting from a plane which has been divided in zbrush as many times as required until the creases were made less sharp regarding the topology by standard brush in zbrush.

Buckle of the belt tested with the smoothed edges option in maya in order to check with the zbrush view later on (fixed by using insert edge loops)


Pendant that connects the cape together:


 Sickle and sheath:


Reference Images used:




Reference Images and cloth study material:


Final Dacian Model in turntable:



Helmet for the Naginata character


Reference images used to replicate a Japanese Samurai Helmet:






The golden scales have been made using a primitive shape from Maya :
This is the object used for the Nano Mesh tool on all the polygons of the bottom part of the Maya Object inside of Zbrush .

Naginata Japanese pole weapon




Images used for the Naginata blade ass seen above helped me create the low poly in Maya and then import it in Zbrush to add details and use and position it in the Zbrush Project with the Rigged pose.