Wednesday, 6 April 2016

Modeling an enemy character starting from model sheet



After drawing the final T pose model sheet of my group project's enemy I have started modeling it to be able to animate it after so it can be used in the game.




Given the low poly theme imposed by our game I've kept the model to a simplistic level.
After creating one side of the model, the other side has simply been mirrored except the armor parts such as the forearm gauntlet or the left shoulder armor.
 Creating the head of the enemy required more of a reference of a skull rather than creating just a helmet for the fact that the enemy needs to look more like a skeleton, therefore after modeling the skull seen below I have completed creating the block version of the enemy which shall be tinkered in  and perfected in zbrush then unity game engine.

Here's the final outcome:



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