Wednesday 27 April 2016

Sketchbook studies

Here are some sketchbook studies made with the help of Burne Hogarth

Final Render for the 2D Task

Here's the Final Render of my character concept: The Wanderer

Tuesday 26 April 2016

Final Render: The Wanderer


Regarding the corrections of some shapes of the body, I have remade a sketch on top of the concept that I already have in order to get a better understanding of what is out of proportion:
 Here's the difference between the corrected version and the previous one:
After settling with the shape and checking that everything looks decently proportioned, I have continued giving the drawing more depth and a real feel by adding light and shadow.
Even if making drawings look realistic is not my specialty, I will practice until I get the outcome of, or close to, a final render.
Here's a closeup which shows spaces that are quite blurry, especially around the face and shoulders.

 

Final Render Concept

After creating the sketch I have started painting over the local values and colours
Face shadows have been changed according to a logical order and respect the direction which the light comes from
Certain elements which draw attention such as the prolonged hand and the humped back will need adjusting


Final render in progress. References and mood images

Here are some pictures that helped me go further with creating the character concept


The effect of smoke and ashes flying around are explained by her ember like eyes and burnt skin. Therefore I need a way to explain how the magical cloak would work through reference and concepts

Wednesday 20 April 2016

Another idea for the final render of my 2D task

I chose to change my final render idea into a more dynamic composition which will show and explain the magical cloak and also I've changed the special weapon from a bow into two swords.
Here are some examples from my research in dynamic human movements from Burne Hogarth's Book named Dynamic Anatomy:




Wednesday 13 April 2016

Final render idea Pt.3



Boss Concept Pt. 3 and The 3D model







Final render Pt.2 Idea






Boss Concept pt.2

For the side view I have started with the lines instead of spitpainting.




Final Render Idea Starting point

Here's the Final Piece starting point/evolution of the initial idea:
Construction lines were needed for getting the correct movement and dynamic of the action involved in the pose.



Environment Sketch

Just a quick doodle; exercise of drawing cubes and other shapes.

Boss Head Concept Pt.1

Here's the concept that I've modeled previously for the game project:
I've started using the spitpainting technique
After getting the overall shape of one side of the head, I've started improving the details.
Once I've got the finished side of the head I've duplicated it and got the final result below: