Here are some sketchbook studies made with the help of Burne Hogarth
Wednesday, 27 April 2016
Tuesday, 26 April 2016
Final Render: The Wanderer
Regarding the corrections of some shapes of the body, I have remade a sketch on top of the concept that I already have in order to get a better understanding of what is out of proportion:
Here's the difference between the corrected version and the previous one:
After settling with the shape and checking that everything looks decently proportioned, I have continued giving the drawing more depth and a real feel by adding light and shadow.
Even if making drawings look realistic is not my specialty, I will practice until I get the outcome of, or close to, a final render.
Here's a closeup which shows spaces that are quite blurry, especially around the face and shoulders.
Final Render Concept
Face shadows have been changed according to a logical order and respect the direction which the light comes from
Certain elements which draw attention such as the prolonged hand and the humped back will need adjusting
Final render in progress. References and mood images
Here are some pictures that helped me go further with creating the character concept
The effect of smoke and ashes flying around are explained by her ember like eyes and burnt skin. Therefore I need a way to explain how the magical cloak would work through reference and concepts
The effect of smoke and ashes flying around are explained by her ember like eyes and burnt skin. Therefore I need a way to explain how the magical cloak would work through reference and concepts
Wednesday, 20 April 2016
Another idea for the final render of my 2D task
I chose to change my final render idea into a more dynamic composition which will show and explain the magical cloak and also I've changed the special weapon from a bow into two swords.
Here are some examples from my research in dynamic human movements from Burne Hogarth's Book named Dynamic Anatomy:
Wednesday, 13 April 2016
Final Render Idea Starting point
Here's the Final Piece starting point/evolution of the initial idea:
Construction lines were needed for getting the correct movement and dynamic of the action involved in the pose.
Boss Head Concept Pt.1
Here's the concept that I've modeled previously for the game project:
I've started using the spitpainting technique
After getting the overall shape of one side of the head, I've started improving the details.
Once I've got the finished side of the head I've duplicated it and got the final result below:
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