
sounds created in audition have been added to the specific scenes

other particles from the started pack have been used. such as the smoke effect and the fire effect

particle effect creation

CodeTeleportToDifferentMap plus closeup of the trigger boxes
Mixamo animations have been added from making T pose versions of the low poly models

main menu hub I got the polygonal shape by remeshing a maya sphere in zbrush

Lampion model with glowing effect and floating animation seen on the right.

japanese architecture using reference made with maya and zbrush

water standard material helped me shape out a proto-scene in engine

other scenes were a combination of standard ue4 materials and vector 3 materials
Tablets with historical info about the various characters were made

Low poly object and the sculpted with details high poly version were brought into xnormals to bake normal maps. Applying them on the models inside ue4 created a material for every tablet.