On this concept I've started with the spit paint technique because I wanted to acquire the main elements, shapes and color early in order to create a monk/paladin/agility based fighter sort of concept
Next was to create a certain difference between textures, thus I attempted to shade the metal armor and create a cloth effect
After trying to take of the unnecessary detail from the bottom part of the character I've put more interest into the top part
Here is the final rough sketch of the concept that I wanted to depict
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