Tuesday 26 January 2016

Unity Lesson: Game Production - Input, Game, Enemy and Player Manager

Starting by creating empty child in Unity and adding scripts to them, I have created these four scripts:
Input, Player, Enemy and Game Manager.



Here is the Game manager script


Input Script


These codes are basic knowledge on how to build up inputs in games.
As seen in the picture below, whenever pressing P, inputs apply and the program gives the next result:

Thursday 21 January 2016

Group Project: Environment exercise

Here is an environment concept that depicts the way our map design would preferably look like; starting from left to the right.

Group Project: GUI

Interface Health bar ideas for my group project:

2D ART TASK: Character Variations

After the one sheet draft I have started making different versions of my character combining weapon or fighting styles together.

As seen in this sketch, I have defined some battle styles for my medieval fantasy character.



My main objective is to create as many versions of the four styles of character  in order to combine separate pieces into the final character, therefore I'm trying to mix up any elements that would result in overall as a nicely balanced looking character which shows versatility but without making him look over encumbered with his gear.

Here are some ideas for the fighting mode of this character concept:



Tuesday 19 January 2016

2D TASK: Character Concept and influence map

This is my influence map with the artists that inspire me the most 

One Sheet Draft with my character idea.
This character is supposed to be based on stealth and agility. His gear is medium weight armor that allows him to move fluidly and his weapons are versatile. The future variations of this character may include : dual swords, bow and arrow, daggers, single sword or shield.
The environment in which I want to situate him is not limited to forests as he seems to look as a ranger. The world in which the character is situated varies as climate. His backpack on his back shows that he is more of a nomad which means he can resist to different environments.

His unique perk is his sword which can be used as a single sword or make it split in half for dual wielding. Additional weapons shall be added in different versions of this character. Other elements that are not known about him will be created on the process of creating his final form.






Friday 15 January 2016

Group Project: Enemy concept ideas

These are 30 mins sketches that have been made for the group project. The enemy ideas were inspired form norse mythology, they represent draugur creatures, undead humans of the north. Therefore I've been inspired by skeleton, zombie, undead medieval creatures.

Thursday 14 January 2016

Group Project: Enemy and Final Boss Concepts

These are two quick rough sketches/ideas for the enemy in my group project

I've also added a palette to discern the colors better in case they will be modeled


This is the first Final Boss Idea made in a spit paint technique followed with some outline


Here is the final post that includes all concepts on one sheet

Self Portrait in Illustrator

Here is my attempt at a polygonal self portrait done in Adobe Illustrator

Dynamic form using 4 values

For this robot concept I have used different values to create the wanted shapes and forms. I've combined perspective and construction using values with hand eye coordination of the details.

Wednesday 13 January 2016

ZBrush IMM and ZModeler

This session I've practiced the IMM brushes and used the newest Zbrush tool: the ZModeler.
Using these techniques I have created a mini-tank looking war machine.


Tuesday 12 January 2016

50 min Character Concept Practice

On this concept I've started with the spit paint technique because I wanted to acquire the main elements, shapes and color early in order to create a monk/paladin/agility based fighter sort of concept
Next was to create a certain difference between textures, thus I attempted to shade the metal armor and create a cloth effect
After trying to take of the unnecessary detail from the bottom part of the character I've put more interest into the top part
Here is the final rough sketch of the concept that I wanted to depict
























50 min Character Concept

For this practice I tried to create an armored stealthy ranger with a crossbow.

Group Project: Modelling a Viking Boat


Using a reference image I have started building one half of the boat in Maya.
In order to focus on fast process of producing this boat I have made only half of it and then mirrored the other half










Next step was to add shields so I've used a simple picture of a shield and then edited the picture in order to obtain different patterns to apply them separately on the same grey box shield object.










Here is the modeled boat excluding the textures and the sail but with the shields finished.


For the last step I have created the sails of the boat by landing/animating a plane on a cylinder in order to achieve the look of sails being blown by wind.