Starting by creating empty child in Unity and adding scripts to them, I have created these four scripts:
Input, Player, Enemy and Game Manager.
Here is the Game manager script
Input Script
These codes are basic knowledge on how to build up inputs in games.
As seen in the picture below, whenever pressing P, inputs apply and the program gives the next result:
Tuesday, 26 January 2016
Thursday, 21 January 2016
Group Project: Environment exercise
Here is an environment concept that depicts the way our map design would preferably look like; starting from left to the right.
2D ART TASK: Character Variations
After the one sheet draft I have started making different versions of my character combining weapon or fighting styles together.
As seen in this sketch, I have defined some battle styles for my medieval fantasy character.
My main objective is to create as many versions of the four styles of character in order to combine separate pieces into the final character, therefore I'm trying to mix up any elements that would result in overall as a nicely balanced looking character which shows versatility but without making him look over encumbered with his gear.
As seen in this sketch, I have defined some battle styles for my medieval fantasy character.
My main objective is to create as many versions of the four styles of character in order to combine separate pieces into the final character, therefore I'm trying to mix up any elements that would result in overall as a nicely balanced looking character which shows versatility but without making him look over encumbered with his gear.
Here are some ideas for the fighting mode of this character concept:
Tuesday, 19 January 2016
2D TASK: Character Concept and influence map
This is my influence map with the artists that inspire me the most
One Sheet Draft with my character idea.
This character is supposed to be based on stealth and agility. His gear is medium weight armor that allows him to move fluidly and his weapons are versatile. The future variations of this character may include : dual swords, bow and arrow, daggers, single sword or shield.
The environment in which I want to situate him is not limited to forests as he seems to look as a ranger. The world in which the character is situated varies as climate. His backpack on his back shows that he is more of a nomad which means he can resist to different environments.
His unique perk is his sword which can be used as a single sword or make it split in half for dual wielding. Additional weapons shall be added in different versions of this character. Other elements that are not known about him will be created on the process of creating his final form.
Friday, 15 January 2016
Group Project: Enemy concept ideas
These are 30 mins sketches that have been made for the group project. The enemy ideas were inspired form norse mythology, they represent draugur creatures, undead humans of the north. Therefore I've been inspired by skeleton, zombie, undead medieval creatures.
Thursday, 14 January 2016
Group Project: Enemy and Final Boss Concepts
These are two quick rough sketches/ideas for the enemy in my group project
I've also added a palette to discern the colors better in case they will be modeled
This is the first Final Boss Idea made in a spit paint technique followed with some outline
Here is the final post that includes all concepts on one sheet
I've also added a palette to discern the colors better in case they will be modeled
This is the first Final Boss Idea made in a spit paint technique followed with some outline
Here is the final post that includes all concepts on one sheet
Dynamic form using 4 values
For this robot concept I have used different values to create the wanted shapes and forms. I've combined perspective and construction using values with hand eye coordination of the details.
Wednesday, 13 January 2016
ZBrush IMM and ZModeler
This session I've practiced the IMM brushes and used the newest Zbrush tool: the ZModeler.
Using these techniques I have created a mini-tank looking war machine.
Using these techniques I have created a mini-tank looking war machine.
Tuesday, 12 January 2016
50 min Character Concept Practice
On this concept I've started with the spit paint technique because I wanted to acquire the main elements, shapes and color early in order to create a monk/paladin/agility based fighter sort of concept
Next was to create a certain difference between textures, thus I attempted to shade the metal armor and create a cloth effect
After trying to take of the unnecessary detail from the bottom part of the character I've put more interest into the top part
Here is the final rough sketch of the concept that I wanted to depict
Group Project: Modelling a Viking Boat
Using a reference image I have started building one half of the boat in Maya.
Next step was to add shields so I've used a simple picture of a shield and then edited the picture in order to obtain different patterns to apply them separately on the same grey box shield object.
Here is the modeled boat excluding the textures and the sail but with the shields finished.
For the last step I have created the sails of the boat by landing/animating a plane on a cylinder in order to achieve the look of sails being blown by wind.
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