Wednesday 4 November 2015

ZBrush Dynamesh and IMM

During this lesson I have learned how to sculpt starting from a sphere into anything with infinite amount of stretching of the sphere.




Tuesday 3 November 2015

Triple A Asset Production: Headphones Pt.1 (Maya)

Winter Submission Yr.2 2015

The inside of the headphone has been made by using a plane (as shown in the image below) on top of the model and then I have animated it so it will fall and fold onto the object as a cloth material thus resolving the aspect of the leather interior of the headphones.

For the connecting bit between the two headphones I have extruded using a curve which was following the reference image. After Having one side of the whole arch I have mirrored it.





Here's the Low Resolution Model of my triple A asset.
Once the Low Poly is done it needs to be exported form Maya in the form of an .Obj file and imported into ZBrush.