Friday 12 December 2014


One page description for the Unity Game




The Story Board for the Unity Project
It explains the important scenes which cointain the main events in the game.
Unity Project








Halloween Concept 
The aim of this character was to be represented as a big, tanky creature with halloween traits.
Pumpkins are big and heavy so that's why I chose to create  the given drawing below.
     






Study of a human face



Sketch of urban characters


Robot Concept
The way I aproached this task was by creating some movement first, therefore making some human shapes with some sharp edges instead of the natural body anatomy.(The sharp forms replacing the anatomical parts of the body)



  After creating multiple sketches of different robots I established the wanted type of robot .



Gas pump modelled in Maya for a gas station


Tuesday 9 December 2014


10 minute drawings with my "left" hand.


This technique improved my way of perceiving the designated object/person that I needed to draw.
One thing that I prefer about this drawing is that using my "weaker" hand made the lines more precise .


10 min drawings using charcoal



 The contorsions of the body are exagerated on purpose thus it gives dynamism and it helped me create more lively drawings.


Full page drawings, each one made in 10 minutes using charcoal 
What I liked about this technique is that I needed to fill the full page with the subject.This helped me in building the overall shape.





5 minutes drawing using shading as a method of building a stylized version of the body.
For me it is an easy way of getting the base of the drawing.



Life Drawings
Each posture 5 minutes
I like the fact that the are smaller which makes it easier and faster to create characters.

Monday 8 December 2014

Spit painting
This method of creating fast paintings helped me see throught the image I wanted to create which means I used different layers.




Ninja turtle 
I have drawed this by applying the 8 heads proportion rule, the heroic posture and the silhouette technique

Crustaceous themed concepts using the silhouette technique

This technique is meant to be fast, thus the layers have a big role in creating a quick idea about the background, shadows, wepons, and the overall shape of the characters.It also improved my skills in making different styles of characters.
The first one it's inspired from an eel, the second from seahorse, and the third one from a crab.




Muscle and Skeleton anatomy drawings 



These drawings helped me improve my knowledge in human anatomy 

House modelling on maya using reference image
First I started with the small object like the pillars and the windows.
After creating some props I started modelling the building.



After modelling I textured the small objects and the building.


Final Model 
The last step was adding details

Wednesday 26 November 2014

Photoshop elf sketch
The concept below has been created by using the 8 heads high human proportion and the perspective drawing hence the heroic posture.

These are the images that I used as reference

 The dwarf is known as being a short creature therefore the proportions are different from the one of an elf. Instead of using the 8 heads high proportion I used a 5 heads one.



Monday 24 November 2014

Insect concept.
The objective was to create a concept for a character that is like a half human/half insect creature.

The Dynastinae/rhinoceros beetle inspired me to create the top part. It helped at shaping up the overall form into a heavy armoured character. 





 The final concept of this character came out by using multiple learned techniques such as the 8 heads proportion , perspective for the heroic posture and the side and front view for making things easier to explain if the concept needs to be modelled.