One page description for the Unity Game
Friday, 12 December 2014
Robot Concept
The way I aproached this task was by creating some movement first, therefore making some human shapes with some sharp edges instead of the natural body anatomy.(The sharp forms replacing the anatomical parts of the body)
Tuesday, 9 December 2014
Monday, 8 December 2014
Crustaceous themed concepts using the silhouette technique
This technique is meant to be fast, thus the layers have a big role in creating a quick idea about the background, shadows, wepons, and the overall shape of the characters.It also improved my skills in making different styles of characters.
The first one it's inspired from an eel, the second from seahorse, and the third one from a crab.
Wednesday, 26 November 2014
Photoshop elf sketch
The concept below has been created by using the 8 heads high human proportion and the perspective drawing hence the heroic posture.
These are the images that I used as reference
Monday, 24 November 2014
Insect concept.
The objective was to create a concept for a character that is like a half human/half insect creature.
The Dynastinae/rhinoceros beetle inspired me to create the top part. It helped at shaping up the overall form into a heavy armoured character.
The final concept of this character came out by using multiple learned techniques such as the 8 heads proportion , perspective for the heroic posture and the side and front view for making things easier to explain if the concept needs to be modelled.
The objective was to create a concept for a character that is like a half human/half insect creature.
The Dynastinae/rhinoceros beetle inspired me to create the top part. It helped at shaping up the overall form into a heavy armoured character.
The final concept of this character came out by using multiple learned techniques such as the 8 heads proportion , perspective for the heroic posture and the side and front view for making things easier to explain if the concept needs to be modelled.
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